Experience

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  This article contains outdated content. A recent (or upcoming) update changed significant parts of the content described here. Readers are encouraged to be careful and, if possible, update the outdated sections.

In v.1.6.2.0 notes: Multiplier returns to integer value 2-6, but maximum multiplier depends on level. Group and bonus sharing added. XP booster item. 50% extra XP inside instances.

 

Contents

[edit] Overview

Experience is the name given to points that describe a player's progress toward their next level. Experience can be gained two ways: slaying monsters and completing missions. Missions almost always award more experience at once, but obviously take time to complete. In addition, Tabula Rasa gives bonus experience when a player kills several monsters in a short succession.

[edit] Monster Experience

Monsters award a certain amount of experience depending on their level, specific type, and the level of the player. Each type has a hidden multiplier that increases or decreases level's base experience. When a player is at or below a monster's level, they will earn the full amount of experience. For every level they gain above a monster, the experience decreases exponentially. If a player is ten or more levels above a monster, no experience will be earned.

For example, the base experience at level 50 is 2000. A Warnet has a multiplier of 1 while a Altered Xanx has a multiplier of 2. A level 50 Warnet will earn the player 2000 experience while a level 50 Xanx will earn him/her 4000.

[edit] Combat Multiplier

Initially a player will earn a certain number of points for killing a specific monster, but if you continue to kill mobs without falling out of combat you will chain the kills together and begin to earn multiples of the base experience.

After three kills you will gain a 1.25 multiplier (125% of normal experience) and continue to rank it up every three kills until you max out at a 2.50 multiplier (250% of normal experience). An earned multiplier is displayed graphically. The specific number will be shown above the experience bar, and the experience bar will gradually turn red.

You remain in combat so long as your are attacking or are being attacked by another monster. You will have about ten seconds to find another monster before falling out of combat.

[edit] Multiplier Chart

Please edit the chart if you find the information incorrect. Thank you.

The following chart shows how many kills are needed to attain a certain multiplier and the corresponding color:

Mob Kills Multiplier Color
0-2 100% Green
3-5 125% Yellow
6-8 150% Yellow-orange
9-11 175% Orange
12-14 200% Red-orange
15+ 250% Red

Using a finishing blow on a monster with overkill counts as two kills in a chain. Such a kill can overlap the multiplier increase and the player will be awarded with one chunk of experience at one level (eg. 175%) and another chunk at the next (200%).

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