A modifier is a prefix to the name of a weapon or armor that indicates the presence of an enhancement. Equipment created (or rather, looted) with no enhancements will not have a modifier. Equipment with more than one enhancement has a modifier based on the first listed enhancement. If an item with no modifier has an enhancement added later using modification, it gets a modifier.
- Voltrox Rifle
- Voltrox Motor Assist Armor Vest v5
Modifier list[]
Modifier name | Bonus attribute | Bonus effect | Attribute type |
---|---|---|---|
Astra | Spirit | +x | Primary |
Prodigy | Mind | ||
Titan | Body | ||
Wellcare | Health | +x or +% | Derived (secondary) |
Dynamo | Power | ||
Phoenix | Base Regeneration rate |
+x | |
ChiTech* | Power | +x or +% | Regen. Steal |
Teleract* | Armor | ||
Vitalius* | Health | ||
Audiodyne | Sonic resistance | -% | Damage resistances |
CryoGen | Ice resistance | ||
Hellstrom | Fire resistance | ||
Luminar | Laser resistance | ||
Olympia | Physical resistance | ||
Pathogex | Virulent resistance | ||
Pulsar | EMP resistance | ||
Voltrox | Electric resistance | ||
AccuMax | Critical hit chance | +% | Other |
Eclipse | Perceived threat | -% | |
Shinobi | Armor piercing | +% | |
Vextronics | Reduce resistance | -x for 5secs | |
Animatics | Steal Adrenaline | x |
* Chitech, Teleract and Vitalius can have one of three differing effects. Regen: Health/Power/Armour, Steal: Health/Power/Armour or Total Health/Power/Armour Bonus.