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User:Dashiva/Categories

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This is a rather extensive design of how I would like the category structure to be. It's by no means set in stone, so drop as much input as you want on the talk page.

Contents

[edit] Locations

[edit] Main tree

Category:Planets

[edit] Notes

  • Separate subcategory for sublocations
  • Instances as primarily zones, but are also linked as sub-battlefield locations
  • A breadcrumb template for category header is a given.

[edit] Issues

  • How to handle the area that's made up of everything that isn't an area? It would probably be for the best to have a concrete category, but what to name it?
    • Surroundings
    • Wilderness
    • Environment
    • Region
    • Terrain
    • Territory

[edit] Locations meta

Category:Locations

[edit] Issues

  • How should these interconnect? Should they interconnect at all?
  • Are both zone and battlefield+instance needed? Should one be removed, if so, which one?

[edit] Logos, NPC, Mission meta

(Just replace Logos/logos with NPCs or Missions/missions)

Category:Logos

[edit] Notes

  • These three are just secondary structure trees to the main location tree, they don't add any categories apart from the top one.
  • This inherits the same issues as the main tree.

[edit] Items

Category:Items

[edit] Notes

  • Use of "crafting" instead of "crafting items" will cause a collision with a general-purpose crafting category. I see this as a good thing, but otherwise it would be a bad idea.

[edit] Issues

  • Should dyes go under crafting?
  • What subcategories (if any) are needed for consumables?
  • Naming: misc vs miscellaneous, trash vs loot

[edit] Alternate

If we stick to the current system with only one page per item subtype, we don't need subcategories. Then the following is more practical:

Category:Items

[edit] Characters

OBSOLETE: See User:Zarevak/Categories

Category:Characters (Character, Class, Skill, Ability, Attribute, ...)

[edit] Notes

  • Class skills, et al because it matches the overall naming scheme, and allows us to avoid exceptions to the capitalization guidelines (opposed to Skills by Class).
  • Note that tools and hand-to-hand combat become weapon skills.
  • Collapsed the Tier x categories, they are empty enough even now

[edit] Issues

  • Uses skills as common name for abilities and trainings. Might have to change to "skills and abilities" and use skills for trainings.

[edit] Other

  • Axe Category:Modifier and subcategories, the info fits on a single page just fine.
  • Axe Category:Skill Type Skills and similar dead-end, empty categories
  • Most of the other high-level categories look okay, as long as they're changed to use proper capitalization.
    • I'm partial to moving damage types into the Items/Weapons subtree.
  • Classes doesn't belong in terminology, it should be moved up.