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Public Test Server Patch Notes and Known Issues 5th December 2007

Version: 1.3.1.0


The Centaurus Server data will remain on test this week. We are giving players patches earlier in the development process now - so this patch will NOT be going to the live servers. We will have another patch going on the test server in the near future that will be closer to a 'live' version. Any and all feedback and /bugs you can provide are much appreciated!

Holiday Edit

Festive Seasonal Holiday Observance Flora have been placed in the following Secularly Oriented Locations. </p>

Wilderness – Twin Pillars Outpost
Divide – Foreas Base
Palisades – Cumbria Research
Plateau – Fort Defiance
Pools – Snake Pit
Marshes – Paludos
Plains – Irendas Penal Colony
Incline – Plains Post
Mires – Baylor Base
Crucible – Fort Intrepid (near wormhole)
Thunderhead – Thunderhead Base
Ashen Desert – Shadow’s Edge Post
Howling Maw – Gangus Outpost
Abyss – Tantalus Base
Descent – Fort Virgil

You may find Secular Head Dressing placed underneath the Festive Seasonal Holiday Observance Flora as well. Seasons Greetings from the AFS.

General Edit


  • Every character has had their skill points and attribute points reset so that they may make adjustments to these skills based on game changes.
  • Added Personal Wormholes as Consumable Items. You can purchase them at Medical Vendors.
  • Added a ton of tweaks to Pravus audio.
  • Updated the range for auto-looting to make it a bit easier to auto-loot some creatures.
  • Performance/stability enhancements.
  • You can now buy and sell items from/to other players via Military Surplus. At this early stage you should be able to browse existing sales, make a purchase, and place an item for sale.</p>

    Military Surplus Vendor Locations Edit


    • Wilderness: Twin Pillars
    • Palisades: Cumbria Research
    • Plateau: Fort Defiance
    • Plains: Irendas Colony
    • Thunderhead: Thunderhead Base

Skills/Abilities Edit


  • Rage ability changed: Now fast-cast
  • Rage Pump Descriptions:

    • Pump 1: 30% damage self buff
    • Pump 2: 30% damage buff w/squad members
    • Pump 3: 40% damage self buff + 10% resist bonuses
    • Pump 4: 40% damage buff w/squad members
    • Pump 5: 50% damage buff w/squad members + 10% resist bonuses

  • Changed Self Destruct to correctly trigger on any ability or weapon attack hit taken (previously it was just weapon attacks.)</p>

  • The Engineer’s flame bot attack radius has been reduced.
  • Corrected an issue causing Engineer created shield bots to out-damage offensive bots.

  • Leech is gone replaced with Viral Conversion

    • Viral Damage can be applied in a more varied fashion. Each pump allows the medic to convert damage done on a target from virulent into a different damage type.
    • Consumes Power to activate.
    • Consumes Programmable Micromech.
    • The user targets self or an ally
    • Effect adds a buff to the ally:
    • Ally gains health when doing damage with weapons
    • Effect has a limited duration
    • Viral Conversion Pump Descriptions:

      • Pump 1: Physical
      • Pump 2: Sonic
      • Pump 3: Ice
      • Pump 4: Fire
      • Pump 5: EMP
    </ul>

    • Frighten is replaced by Cure:

      • This ability removes debuffs of any type from the Biotechnician and their group. Starting at pump level 3, this ability resuscitates fallen comrades.
      • Requires Power to activate
      • Resuscitation works on any friendly unit, but removal of debuffs only works on group members.
      • Cure Pump Descriptions:

        • Pump 1: Remove debuffs from single target
        • Pump 2: AoE version of pump 1 affecting squad mates
        • Pump 3: Resurrect with reduced death penalty and full health
        • Pump 4: Remove debuffs from target and block debuffs for short amount of time
        • Pump 5: AoE version resurrects with reduced death penalty and full health (removes debuffs of all in range as well)

    • Insanity has been changed to Mind Control

      • Player alters target organic creature's mind in a variety of ways. Each pump level changes the way in which a creature is altered.
      • Consumes Power to activate
      • Targets a single enemy
      • Clears target’s "aggro" list
      • At the end of duration, the ability makes the target add the Medic back to the top of the aggro list.
      • Mind Control Pump Descriptions:

        • Pump 1 - Frighten: Target flees
        • Pump 2 - Confusion: Target attacks anything and everything, randomly switching targets
        • Pump 3 - Subversion: Target attacks what were friendly units

          • Makes it hostile to its own faction
          • Adds hate for its own allies in a radius around it

        • Pump 4 - Enslavement: Target attacks anything attacking the player or anything the player attacks, does not follow the player after combat, but does go into wander mode.
        • Pump 5 - Infectious: Infectious. Every time the Mind Controled creature damages something, it has a percentage chance to add the Pump 2 version of the Debuff.

    • Lifeforce Funnel has been changed to Reconstruction

      • The Biotechnician uses the power of Logos to directly heal and affect the body.
      • It requires Power to activate
      • The ability creates an AoE healing / effect wave around the user
      • The effect has a limited duration
      • This is an area-of-effect ability
      • Reconstruction Pump Descriptions:

        • Pump 1: Heals health in an AoE, damages enemies small amount
        • Pump 2: Heals in an AoE, Damages in an AoE, slight spirit buff to allies and spirit debuff to enemies
        • Pump 3: Adds to the overall health pool of the targets, reduces the health pool of enemies. (Keeps the same ratio when cast and when it wears off)
        • Pump 4: Heal over time and adds a DoT to enemies
        • Pump 5: Adds an adrenaline rush (adrenaline added to pool) with healing: damages enemies large amount and reduces adrenaline

    • Resuscitate is gone and replaced with: Disease

      • The Medic can use this ability to cause serious attribute harm to opponents.
      • Consumes Power to activate
      • Only works on hostile or neutral targets.
      • Disease Pump Descriptions:

        • Pump 1: Spirit debuff
        • Pump 2: Body debuff
        • Pump 3: Mind debuff
        • Pump 4: No regen for health or power
        • Pump 5: Healing will not work on target except for debuff removal – armor or health

    • Injection gun now only fires at 50m or less.
    • Critical Damage changed to a 1.5x multiplier from 2.0x; PVP crits remain at 1.25x.

    Items Edit


    • Item Rarity (green, blue, purple) has new effects on equipment:

      • Green: Weapons do +20% damage and have +20% durability, armor absorbs 20% more damage, items sell for 2x as much to shopkeepers and cost 2x as much to repair
      • Blue: +40% damage / durability / absorption, 5x sellback and repair costs
      • Purple: +60% damage / durability / absorption, 10x sellback and repair costs
      </p><p>
    • The names for EMP damage RPG Launchers from levels 20 to 30 have been corrected from “EMP RPG Launcher” to “Pulse RPG Launcher”.
    • The name for the Fire damage Leech Gun at level 24 has been corrected from “Pyrogenic Leech Gun” to “Incendiary Leech Gun”.
    • The names for EMP damage Pistols from levels 5 to 30 have been corrected from “EMP Pistol” to “Pulse Pistol”.
    • The names for EMP damage Rifles from levels 6 to 26 have been corrected from “EMP Rifle” to “Pulse Rifle”.
    • The name for the EMP damage Staff at level 30 has been corrected from “EMP Staff” to “Pulse Staff”.
    • The name for the Ice damage Staff at level 30 has been corrected from “Ice Staff” to “Cryogenic Staff”.
    • The name for the Physical damage Staff at level 30 has been corrected from “Staff” to “Kinetic Staff”.

    Creatures Edit


    • Atta Soldier spit is now considered virulent damage and is a direct damage attack rather than a dot.
    • Atta harvesters will now call for assistance from nearby soldiers when attacked.
    • Atta harvesters are now able to debuff your resistance to physical damage with a powerful pheromone if you get too close.
    • Atta soldiers can now throw rocks at distant targets.
    • Infected Forean is now immune to Virulent damage.
    • The Mad Bomber of Retread caves should display correctly now.
    • Brann on Incline should no longer turn on each other in combat.
    • Increased Health and damage for all tesla coils in Palisades.
    • Increased Health for all forcefields in Palisades.
    • Atta Soldiers have had their hitpoints reduced significantly.
    • Warden Bots and Reconstructor bots are now immune to virulent damage.
    • Non-boss flaregasher creatures on battlefield maps will do less damage than before.
    • Flaregasher bosses will now do more damage with their melee attack than minions.
    • Flaregashers in instances will now do more damage with their melee attack than battlefield map versions.
    • Atta harvesters will now call for protection from any nearby Atta soldiers when agitated.
    • Atta harvesters will now emit a powerful pheromone which will reduce your resistance to physical damage.
    • Atta harvesters and soldiers will now have a chance to knockdown ranged targets with thrown rocks.
    • Treelurkers are now faster and more aggressive
    • Miasma: Coalesce AE damage reduced from a combined total of 200 to ~140 (Cold + Sonic), based on QA playtest feedback.
    • Miasma: Hitpoints on minion variants doubled based on recently introduced reduced chance to phase out. Hitpoints of bosses increased slightly.
    • Thrax Lieutenant boss of Quasso station is no longer charmable.
    • Thrax Sharpshooters in Torden Mires will no longer have the white boss glow effect.
    • Some Thrax now use the Rage ability.
    • The Stalker’s charged energy attack wave will no longer have a few second delay before applying damage.
    • The Ojasa Defender in the Ojasa Atta Hive is now more frenzied in his attacks.
    • The damage output of Juggernaughts has been moderately increased.

    Areas and missions Edit


    • Devils Den tweaks and polish.
    • Broken Egg Clusters fixed.
    • Devil's Den Egg Clusters should now give proper credit when destroyed for Devil's Strike.
    • Valverde Howling Maw: Mission “Tootin’ One’s Horn” – Fixed a bug where players would be given two dialogue windows even after making their dialogue choice.
    • Ligo Ashen Desert: Mission “Ashen Desert Targets of Opportunity” – Added an objective that requires players to collect all logos on the map.
    • Ligo Ashen Desert: Mission “Ashen Desert Targets of Opportunity” – Added an objective that indicates to players whether they have completed all objectives of the mission.
    • Valverde Howling Maw: Mission “Hallowed Ruins” – Fixed a directional typo in the objective for this mission.
    • Valverde Howling Maw: Mission “Infection Connection” – Fixed a bug that allowed players to take this mission even after completing “Surgical Strike”.
    • Torden Plains: Brann Water Refinery: Mission “Diffusing the Situation” – Players that fail this mission can now return to the Mission giver to retake it. This restores the detonators and allows the players to try again without resetting the instance.
    • Valverde Howling Maw: Instance Entrance Marker added for Cuthah Base on the Overhead map of Howling Maw.
    • Valverde Howling Maw: Instance Cuthah Base – Fixed a bug where certain NPCs in this instance were not appearing to have a orange glow in the targeting window.
    • Concordia Wilderness: Mission “Conscientious Objector – Part Two” – The rewards for this mission have been adjusted slightly.
    • Concordia Wilderness: Mission “Quarantine” – The rewards for this mission have been changed to modification recipes.
    • Concordia Wilderness: Mission “Rendezvous At the LZ” – The rewards for this mission have been adjusted slightly.
    • Concordia Wilderness: Mission “The Dead Live” – The rewards for this mission have been adjusted slightly.
    • Control Points for Wilderness, Divide, Palisades, Plains, Incline, and Mires now have Bane attacks at a more frequent interval.
    • Control Points for Abyss, Plateau, Pools, Marshes, Descent, Howling Maw, Crucible, Ashen Desert, and Thunderhead now have Bane attacks at a more frequent interval.
    • Plateau “Targets of Opportunity” has a new visible objective upon acceptance to better help them track their progress.
    • Torden Incline Badlands CP now has bane boss defender(s)/attacker(s).
    • Torden Incline Ortho CP now has bane boss defender(s)/attacker(s).
    • Pools Retread CP now has bane boss defender(s)/attacker(s).
    • Torden Mires Iapx CP now has bane boss defender(s)/attacker(s).
    • Atta soldier HP has been reduced by 33%.
    • All Torden control points should now have at least one (and in some cases multiple) named bane boss defender and attacker.
    • Howling Maw: Targets of Opportunity – The objective to kill 500 Thrax has been reduced to 300 Thrax.
    • Howling Maw: Targets of Opportunity – A new objective has been added that tells players when they have completed all objectives.
    • Ligo Ashen Desert: Targets of Opportunity – A new objective has been added that tells players when they have completed all objectives.
    • Torden: Plains: Mission: Targets of Opportunity – added new objective “Complete all 9 Targets of Opportunity.”
    • Added new, un-hidden objective to Crucible ToO, “Complete All 10 Targets of Opportunity.”
    • Added new, un-hidden objective to Abyss ToO, “Complete All 10 Targets of Opportunity.”
    • Fixed Broken escorts for mission Conscientious Objector.
    • Fixed Broken escort for mission Stainless Steel Bloodhound.
    • Removed Logos requirement for exiting Logos area on Pools.
    • Fixed repawning Boss in Devils Den.
    • Palisades - Added many new missions.
    • Torden Abyss – Mission Prototype: Rewards have been added to this mission.
    • Ligo Ashen Desert – Mission Gas Shortages: Fixed a bug that prevented players from completing the mission if they got disconnected between setting a bomb and receiving credit.
    • Ligo Ashen Desert – Mission The Strongest Link: Linkers around the Bane Conscription Control Point now properly give player kill credit.
    • Ligo Ashen Desert – Mission The Strongest Link: The kill requirement of Linkers has been increased from 10 to 15.
    • Ligo Crucible Chaukas Robotics Facility – Mission Factory Fortification: Rewards have been added to this mission.
    • Valverde – Plateau Instance: Maligo Base – fixed issue where players were unable to move after teleporting to the 2nd floor of the map.
    • Valverde – Plateau Mission: “One Way Trip” – added player messages to final mission objective in instance: Maligo Base in order to remind players how much time they have left to complete the objective.
    • Instance: Ojasa Atta Hive, the Ojasa Defender did not fight back enough.
    • Quasso Station: Treasure Chest could be used more then once or not at all.
    • Fixed Escort to Remote Station 3 to be more group friendly.

    UI Edit


    • Reality Ripper will now show the radius around you effected by the ripper when targeting the ability.

    Bug Fixes Edit


    • Valverde Howling Maw: Mission Low Fidelity – Fixed a bug that prevented players from completing the escort part of the mission.
    • Ligo Crucible: Mission Targets of Opportunity – Fixed a bug where the Complete all Operations objective was not registering.
    • Mission: “Operation Termination” (Torden Plains) – fixed broken mission, players can now place GPS beacon to move on to final objective.
    • Mission: “Itching Powder” (Torden Plains) – Detonators are now mission only items
    • Rewards for 125 missions have had their item enhancements evaluated. Duplicate enhancements have been changed or removed.
    • Torden: Plains: Mission: Interception: – Fixed dialogue error that occurred upon mission completion.
    • Forean prisoners in Caves of Donn and P’reo Das no longer have healing pads or field repair tools.
    • Fluxite Mines: Fixed text error in state of flux mission. 16997 Mission: Targets of Opportunity (Pools): "Collect All Logos" objective not unlockable.
    • Map : Arieki : Torden : Incline : Tesla Coils around the Badlands Control Point do not attack targets.
    • Wilderness “Orders From High Command” will no longer break when two players attempt to make different branching choices simultaneously.
    • Wilderness “Targets of Opportunity” has a new visible objective upon acceptance, instructing the player to “Complete All 12 Wilderness Targets of Opportunity,” to better help them track their progress.
    • FIXED: Audio: Game sounds still play while minimized.
    • Spy: Ability: Polymorph: Using Poly after attacking with any sword crashes client.
    • Crash: Crashing to desktop when going in or out of Polymorph.
    • The help button on the “esc” menu is now enabled and functioning.
    • Renaming a tab that has a name longer than can fit in the tab will no longer crash the client.
    • Control Scheme in the keybindings tab of the options menu now display a tooltip when moused over.
    • Added a text length limit to the text entry boxes for /bug and /petition (you should no longer be able to type more text than can fit.)
    • Fixed bug where players can access Bane controlled waypoints.
    • Fixed a problem where rocket launchers wouldn’t splash damage if the target was killed from (or before) the rocket hit.

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