Torqueshell Rifle
From TaRapedia
| This article contains outdated content. A recent (or upcoming) update changed significant parts of the content described here. Readers are encouraged to be careful and, if possible, update the outdated sections.
In v.1.6.2.0 notes: Removed weapon 'charging' before you fire. Added 'recoil' - when you fire the weapon kicks, requiring you to reacquire a bead on your target before the next shot to do full damage. You can fire again without doing this, but you will not do as much damage as the original shot. (More as well, all is subject to change) Torqueshell Rifles now have unique icons. |
Torqueshell Rifle
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| Image:Torqueshell Rifle.jpg | ||||||||
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[edit] Overview
The Torqueshell Rifle fires self-propelled rounds that continue to accelerate while traveling towards their target. It features a slow rate of fire, very high damage, very long range, and a variety of damage types.
[edit] Subtypes
| Subtype | Damage type | Ammunition | Clip size | Image |
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| Torqueshell Rifle | | | 4 |
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| EMP Torqueshell Rifle | | | 4 |
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| Laser Torqueshell Rifle | | | 4 |
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| Sonic Torqueshell Rifle | | | 4 |
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| Electric Torqueshell Rifle | | | 4 |
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[edit] Damage progression
| Subtype |
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| Level | Torqueshell Rifle | EMP Torqueshell Rifle | Laser Torqueshell Rifle | Sonic Torqueshell Rifle | Electric Torqueshell Rifle |
| 30 | 4773 / 1139 | ||||
| 33 | 6190 / 1477 | ||||
| 38 | 9547 / 2278 | ||||
| 43 | 14722 / 3514 | ||||
| 48 | 22704 / 5419 | ||||
| 50 | 27000 / 6444 |
Note: Currently all Torqueshell Rifle sub-types have equal damage progression.







