Target Painting
From TaRapedia
This article is a "stub", that means key elements are incomplete, work in progress, or missing completely. You can help TaRapedia by expanding it. Once the missing elements have been filled in, please remove this tag.
[edit] Overview
| Target Painting
|
|
|
|
| Logos Required
|
|
|
Target Painting is an
ability of the
Sniper class. It has 80 meters range.
- Use Logos to "paint" a target with EM radiation. Higher pump levels cause increasing negative effects on the target: 1> The target gains less benefit from cover; 2> Shots fired against the target automatically gain some percentage of Armor Piercing; 3> Shuts down the target's armor regeneration with the duration of the shutdown increasing per pump.
- Used against very powerful enemies to undermine their defensive and survival techniques; target painting is doubly effective in a group environment
- Limits enemy ground cover, improves beading times, and can even interfere with the enemy’s armour regeneration and movement
[edit] Progression
| Level | I | II | III | IV | V
|
| Name | Target Painting I | Target Painting II | Target Painting III | Target Painting IV | Target Painting V
|
| Power cost | 30
|
| Duration | 15s
|
| Cover Penalty | 50% | 60% | 70% | 80% | 100%
|
| Armor Piercing | 0% | 10% | 20% | 30% | 40%
|
| Armor Regen Shutdown | No | Yes
|
| Description
| "Use Logos to "paint" a target with EM radiation. Higher pump levels cause increasing negative effects on the target: 1> The target gains less benefit from cover; 2> Shots fired against the target automatically gain some percentage of Armor Piercing; 3> Shuts down the target's armor regeneration with the duration of the shutdown increasing per pump."
|