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Attribute

From TaRapedia

(Redirected from Spirit)
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The attributes of a character determine how strong he/she is and how well he/she is suited to perform certain tasks.

To view a character's attributes, open the attributes window by pressing [P] (default key).

The base value of each attribute is determined by the character's level. In addition, primary attributes may be improved by spending attribute points on them. Furthermore, attributes may be improved by bearing armor or weapons with modifiers on them.

Contents

[edit] Primary attributes

The primary attributes are determined by a base value (8 + 2 x level), plus the number of spent attribute points per attribute.

[edit] Body

"Your physical strength" and endurance. Primarily increases maximum health. Secondarily increases maximum power."

[edit] Mind

"Your intellect and quickness of wit. Primarily increases maximum power. Secondarily increases regeneration rate."

[edit] Spirit

"Your strength of will. Primarily increases regeneration rate and your chance for critical hit. Secondarily increases maximum health."

[edit] Derived attributes

Derived attributes, also known as secondary attributes, are derived from the above mentioned primary attributes.

The exact formula to calculate derived attributes from level, primary attributes and modifiers is currently unknown.

[edit] Maximum health

"A measure of how much damage a being can withstand before dying from injuries."

[edit] Maximum power

"A measure of how much Logos abilities a player can cast."

[edit] Regeneration rate

"Improves natural regeneration of Health and Power."

[edit] Body armor

Main article: Body armor

Body armor is not strictly a derived attribute as it isn't determined by primary attributes, but by the armor that the character is wearing.

[edit] Damage resistances

Main article: Damage resistance

Damage resistance is not strictly an attribute as it isn't determined by primary attributes, but by the armor that the character is wearing.

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