Shotgun
From TaRapedia
Shotgun
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[edit] Overview
The Shotgun is a Recruit class weapon, requiring Training in Firearms. It's a short range AoE weapon that features high damage per shot, a large target area and a variety of damage types. While it isn't very effective against single targets due to a slow rate of fire, when used against a tightly packed group of enemies it can be devastating. Fully trained, the Shotgun also has a high chance to cause knockback.
[edit] Usage
Shotguns can be equipped by dragging them from your inventory to the weapon tray. Unlike most weapons, Shotguns cannot lock onto a single target and therefore do not benefit from beading, though damage is still increased while crouching. As with most weapons in Tabula Rasa there is no recoil and you can hold down the fire button until the magazine is empty or the weapon jams, after which you will need to reload.
Shotguns affect a 20 meter cone in front of the player when fired. Any target beyond this range will take no damage.
Standard Shotguns consume 3 ammunition from its magazine with every shot. Series 2 Shotguns consume 6 ammunition per shot, and Series 3 Shotguns consume 9 ammunition per shot.
[edit] Notes
Since the Shotgun deals the same amount of damage to every enemy with the target area, it is much more efficient to try to position yourself so that the maximum number of enemies are within the target area before firing. By moving and using line-of-sight it is often possible to have mobs group themselves together, allowing you to do much higher total damage with each shot.
In addition to the additional damage offered by extra levels in the Firearms skill, the Shotgun gains the ability to knockback opponents starting at Rank 3. This effect increases in chance with every pump level. Using a Sonic Shotgun with 3 or more levels in Firearms is a fairly effective method of crowd control.
One of the most appealing features of the Shotgun is that it does not bead at all and therefore can be fired at 100% efficiency while moving or even jumping, simply by pointing it towards your target and firing.
The Shotgun is extremely useful when trying to take out large numbers of opponents, such as when a Bane ship spawns a number of Thrax Soldiers. However, one should note that it is useless when used at long range, as the maximum range is 20 meters - a player should always carry a Rifle or some other long-range weapon when going into battle.
[edit] Subtypes
| Subtype | Damage type | Ammunition | Magazine Size | Image |
|---|---|---|---|---|
| Shotgun | | | 45 3 ammo/shot |
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| Pulse Shotgun | | | 30 3 ammo/shot |
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| Photonic Shotgun | | | 30 3 ammo/shot |
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| Sonic Shotgun | | | 30 3 ammo/shot |
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| Incendiary Shotgun | | | 30 3 ammo/shot |
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| Cryogenic Shotgun | | | 30 3 ammo/shot |
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| Series 2 Incendiary Double Shotgun | | | 60 6 ammo/shot |
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| Series 3 Incendiary Triple Shotgun | | | 135 9 ammo/shot |
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[edit] Damage progression
| Subtype |
| Subtype |
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|---|---|---|---|
| Level | Series 2 Incendiary Double Shotgun | Level | Series 3 Incendiary Triple Shotgun |
| 23 | / | - | - |
| 28 | / | - | - |
| 33 | / | 34 | / |
| 38 | / | 39 | / |
| 43 | / | 44 | / |
| 48 | / | 49 | 23291/ |
| 50 | / | 50 | / |








