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Shotgun

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Shotgun
Shotgun
Shotgun
Training:Firearms Firearms
Class: Recruit Recruit
Range: 20
Rate of fire: 0.6 rounds/sec


OverviewEdit

The Shotgun is a Recruit class weapon, requiring Training in Firearms. It's a short range AoE weapon that features high damage per shot, a large target area and a variety of damage types. While it isn't very effective against single targets due to a slow rate of fire, when used against a tightly packed group of enemies it can be devastating. Fully trained, the Shotgun also has a high chance to cause knockback.

UsageEdit

Shotguns can be equipped by dragging them from your inventory to the weapon tray. Unlike most weapons, Shotguns cannot lock onto a single target and therefore do not benefit from beading, though damage is still increased while crouching. As with most weapons in Tabula Rasa there is no recoil and you can hold down the fire button until the magazine is empty or the weapon jams, after which you will need to reload.

Shotguns affect a 20 meter cone in front of the player when fired. Any target beyond this range will take no damage.

Standard Shotguns consume 3 ammunition from its magazine with every shot. Series 2 Shotguns consume 6 ammunition per shot, and Series 3 Shotguns consume 9 ammunition per shot.

NotesEdit

Since the Shotgun deals the same amount of damage to every enemy with the target area, it is much more efficient to try to position yourself so that the maximum number of enemies are within the target area before firing. By moving and using line-of-sight it is often possible to have mobs group themselves together, allowing you to do much higher total damage with each shot.

In addition to the additional damage offered by extra levels in the Firearms skill, the Shotgun gains the ability to knockback opponents starting at Rank 3. This effect increases in chance with every pump level. Using a Sonic Shotgun with 3 or more levels in Firearms is a fairly effective method of crowd control.

One of the most appealing features of the Shotgun is that it does not bead at all and therefore can be fired at 100% efficiency while moving or even jumping, simply by pointing it towards your target and firing.

The Shotgun is extremely useful when trying to take out large numbers of opponents, such as when a Bane ship spawns a number of Thrax Soldiers. However, one should note that it is useless when used at long range, as the maximum range is 20 meters - a player should always carry a Rifle or some other long-range weapon when going into battle.

SubtypesEdit

Subtype Damage type Ammunition Magazine Size Image
Shotgun Physical Physical Cartridges Cartridges 45
3 ammo/shot
Shotgun
Pulse Shotgun EMP EMP Power Cells Power Cells 30
3 ammo/shot
Pulse Shotgun
Photonic Shotgun Laser Laser Power Cells Power Cells 30
3 ammo/shot
Photonic Shotgun
Sonic Shotgun Sonic Sonic Power Cells Power Cells 30
3 ammo/shot
Sonic Shotgun
Incendiary Shotgun Fire Fire Canister Ammunition Canister Ammunition 30
3 ammo/shot
Incendiary Shotgun
Cryogenic Shotgun Ice Ice Canister Ammunition Canister Ammunition 30
3 ammo/shot
Cryogenic Shotgun
Series 2 Incendiary Double Shotgun Fire Fire Canister Ammunition Canister Ammunition 60
6 ammo/shot
Series 2 Incendiary Double Shotgun
Series 3 Incendiary Triple Shotgun Fire Fire Canister Ammunition Canister Ammunition 135
9 ammo/shot
Series 3 Incendiary Triple Shotgun

Damage progressionEdit

Subtype Shotgun Pulse Shotgun Photonic Shotgun Sonic Shotgun Incendiary Shotgun Cryogenic Shotgun
Level Shotgun Pulse Shotgun Photonic Shotgun Sonic Shotgun Incendiary Shotgun Cryogenic Shotgun
1 97 / 65 N/A N/A N/A N/A N/A
2 106 / 71 N/A N/A N/A N/A N/A
7 164 / 109 204 / 114 / N/A N/A N/A
12 253 / 168 315 / 176 261 / 173 257 / 171 N/A N/A
17 389 / 259 486 / 271 402 / 267 396 / 263 N/A N/A
22 601 / 399 750 / 419 620 / 412 611 / 406 658 / 432 589 / 386
27 926 / 616 1156 / 646 / / 1015 / 666 908 / 596
32 1428 / 950 1783 / 996 1476 / 980 1452 / 965 / 1400 / 919
37 2203 / 1465 2750 / 1536 / 2239 / 1488 2415 / 1583 2159 / 1418
42 3398 / 2259 4241 / 2368 / / / 3330 / 2186
47 5240 / 3484 / 5413 / 3596 / / 5136 / 3372
50 6795 / 4518 / / / / /


Subtype Series 2 Incendiary Double Shotgun Subtype Series 3 Incendiary Triple Shotgun
Level Series 2 Incendiary Double Shotgun Level Series 3 Incendiary Triple Shotgun
23 / - -
28 / - -
33 / 34 /
38 / 39 /
43 / 44 /
48 / 49 23291/
50 / 50 /

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