From TaRapedia
| Sacrifice
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| Logos Required
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[edit] Overview
Sacrifice is a ability of the Grenadier class.
- "This Logos ability puts a large weapon damage buff on the user while at the same time
- damaging the user's health and making it impossible to regain Health by any means.
- Higher pump levels grants larger damage bonuses and cost more power to activate.
- Does not interfere with Body Armor repair or regeneration."
- Greatly increases the damage a grenadier inflicts in exchange for a toll on health
- This ability persists until it is stopped by the user or the user is slain
- While active, Sacrifice prevents the user from regenerating health and armor both in and out of combat.
It is worth noting that while under the effects of Sacrifice, your kill streak multiplier does not reset over time. Use Sacrifice 1 or 2 to carry a large multiplier between engagements, i.e. between Control Point defense waves.
[edit] Progression
| Level | I | II | III | IV | V
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| Name
| Sacrifice I
| Sacrifice II
| Sacrifice III
| Sacrifice IV
| Sacrifice V
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| Power cost | 20 | 40 | 60 | 80 | 100
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| Damage Bonus | 10% | 20% | 30% | 50% | 75%
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| Self Damage Rate
| 0% of Max Health per 5 seconds
| 5% of Max Health per 5 seconds
| 10% of Max Health per 5 seconds
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| Description
| "This Logos ability puts a large weapon damage buff on the user while at the same time damaging the user's health and making it impossible to regain Health by any means. Higher pump levels grant larger damage bonuses, and cost more Power to activate. Does not interfere with Body Armor repair or regeneration. This ability has an open-ended duration; activate it again to turn it off."
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