Rushing Blow
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| This article contains outdated content. A recent (or upcoming) update changed significant parts of the content described here. Readers are encouraged to be careful and, if possible, update the outdated sections.
In v.1.6.2.0 notes: Rushing Blow: Incrementally reduced recovery time on pumps 3-5, adds value to the higher pump levels being used in close combat, and tool tips corrected to fit. |
[edit] Overview
| Rushing Blow | ||||||
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| Logos Required | ||||||
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- Utilize command of Logos to propel yourself forcefully into an opponent using a burst of kinetic energy.
- Causes heavy damage, knockback and stun to the target, but may cause damage to the user.
[edit] Usage
Requires that you have a line of sight towards the intended target and you are within your respective skill levels range. Fairly effective way of closing the gap to a target. Another effective use for this ability is to damage a target to approximately 1/4 of its health, and finish it off. This enables you to deliver a deathblow much quicker if the effect triggers on the charge. You can not use this ability on a target that is already in deathshock mode.
Another useful aspect of this ability is fast travel. For instance, if you can target an enemy on top of a cliff ledge you can fly up to his position. Conversely, if you are stuck on top of a mountain and can see a neutral or enemy target, you can use Rushing Blow to charge down to their position without taking any falling damage.
[edit] Progression
| Level | 1 (I) | 2 (II) | 3 (III) | 4 (IV) | 5 (IV) |
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| Name | Rushing Blow I | Rushing Blow II | Rushing Blow III | Rushing Blow IV | Rushing Blow V |
| Damage | medium | medium-high | high | very high | extreme |
| Maximum Distance | 20m | 30m | 40m | 50m | 60m |
| Knockback Force | 3m | 6m | 9m | 12m | 15m |
| Power Cost | 50 | 60 | 70 | 80 | 90 |



