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Reanimation
Overview
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| Reanimation | ||||||
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| Logos Required | ||||||
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- "Use micromechanics to reanimate a creature corpse to fight in combat for a short time."
Usage
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This ability reanimates one enemy corpse to fight with you.
You can only have one active at a time. Casting Reanimation while you have a reanimated enemy with you causes your current one to be destroyed and the new one reanimates with a new timer.
The creatures do very little damage with their normal attacks, however they will absorb a decent amount of damage before they die. Special abilities seem to function normally and do normal damage. For instance, Kael's special ability do nice damage and knock back when reanimated.
You cannot heal or repair reanimated units at this time. Additionally, they do not regenerate health or armor.
This ability can not be used on every Bane unit. Exempted units include:
- Mechanical Units (Striders, Stalkers, Bots, etc...)
Progression
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| Level | I | II | III | IV | V |
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| Name | Reanimation I | Reanimation II | Reanimation III | Reanimation IV | Reanimation V |
| Target | Enemy Corpse - Single | ||||
| Range | 40 meters | ||||
| Duration | 120 sec | ||||
| Level Change | -4 | -3 | -2 | -1 | 0 |
| Activation | 1.0 seconds | ||||
| Cooldown | 0.0 seconds | ||||
| Power Cost | 50 | 75 | 100 | 125 | 150 |
| Medical Grade Micromech | 1 | ||||
