FANDOM


Item0462

This article is a "stub", that means key elements are incomplete, work in progress, or missing completely. You can help TaRapedia by expanding it. Once the missing elements have been filled in, please remove this tag.


Overview Edit

A Monster, also known as a mob (short for 'mobile object'), is a NPC that a player can engage in combat. A special type of monster is called a Boss. Monsters come in two basic varieties: Passive and Aggressive and will dynamically attack other types of monsters on the battlefield.

Passive vs. Aggressive Edit

Aggressive monsters will attack a player as soon as he or she enters their field of view or otherwise gets their attention. Generally this is a large distance in front of the monster as well as a small radius all the way around it. Some monsters will also attack if another nearby companion is attacked - even if the player is outside their detection range. This range can be reduced via the perceived threat modifier and/or the use of Stealth Armor.

Aggressive monsters will appear red on the player's radar.

Passive monsters will not attack a player unless the player attacks them. Some passive monsters (Swamp Grubbers) will aid one another if attacked, but most do not. They appear white on the player's radar.

Monster vs. Monster Interactions Edit

Monsters also have a somewhat complex set of aggressions toward one another. For example, Mox and Swamp Grubbers will not attack one another, and both will attack a Maw. Swamp Grubbers will not attack Bane forces, but both the Mox and Maw will. Mox, Maw, and the Bane will attack a player or other AFS forces, but Swamp Grubbers will not.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.