Module
From TaRapedia
Modules are items that can be extracted from or integrated into a piece of equipment in order to change the bonuses granted by the piece of equipment.
Contents |
[edit] Overview
Modules can be categorized by what type of equipment they can be extracted from or integrated into (armor, weapon, and equipment). Each category has a set of module types (eg. Resist Fire, Body Bonus, Steal Armor). Some module types exist in more than one category (eg. there is a "Body Bonus" module for armor and for tools), and sometimes a module in one category grants a bigger bonus than another category (eg. "Weapon: Resist Fire [4]" gives 20% resist, and "Armor: Resist Fire [4]" gives 8% resist).
Each module has a level that is displayed in brackets, and there are 5 module levels available (each one with a color background displayed behind the module name): [1] gray, [2] green, [3] blue, [4] purple, or [5] red. Level 5 modules can only be integrated into equipment, they cannot be extracted. Modules can be upgraded one level at a time at a crafting station for a cost of mimeomech. The costs to upgrade a module grow geometrically: 1→2 is 1 mimeomech, 2→3 is 5, 3→4 is 20, and 4→5 is 100 mimeomech.
The following sections list the module types available in each category. To the right of each module name is a formula that describes the bonus that the module grants. mlvl = "module level" (eg. 1, 2, ..., 5), and ilvl = "item level" (eg. 1, 2, 3, ..., 50).
[edit] Armor Modules
| Resist Electric | 2*mlvl |
| Resist EMP | 2*mlvl |
| Resist Fire | 2*mlvl |
| Resist Ice | 2*mlvl |
| Resist Photonic | 2*mlvl |
| Resist Physical | 2*mlvl |
| Resist Sonic | 2*mlvl |
| Resist Virulent | 2*mlvl |
| Body Bonus | mlvl*(1+0.05*ilvl) |
| Mind Bonus | mlvl*(1+0.05*ilvl) |
| Spirit Bonus | mlvl*(1+0.05*ilvl) |
| Armor Absorption | (8*mlvl)*(doubles every 8 ilvls) |
| Armor Recharge | (mlvl)*(doubles every 8 ilvls) |
| Health Bonus | (8*mlvl)*(doubles every 8 ilvls) |
| Health Regen Bonus | (mlvl)*(doubles every 8 ilvls) |
| Power Bonus | mlvl*(1+0.2*ilvl)) |
| Power Regen Bonus | mlvl |
| Regen Bonus | 0.2*mlvl*ilvl |
[edit] Weapon Modules
| Debuff Electric Resist | -(5+5*mlvl) |
| Debuff EMP Resist | -(5+5*mlvl) |
| Debuff Fire Resist | -(5+5*mlvl) |
| Debuff Ice Resist | -(5+5*mlvl) |
| Debuff Photonic Resist | -(5+5*mlvl) |
| Debuff Physical Resist | -(5+5*mlvl) |
| Debuff Sonic Resist | -(5+5*mlvl) |
| Debuff Virulent Resist | -(5+5*mlvl) |
| Resist Electric | 5*mlvl |
| Resist EMP | 5*mlvl |
| Resist Fire | 5*mlvl |
| Resist Ice | 5*mlvl |
| Resist Photonic | 5*mlvl |
| Resist Physical | 5*mlvl |
| Resist Sonic | 5*mlvl |
| Resist Virulent | 5*mlvl |
| Armor Piercing | 2*mlvl |
| Armor Recharge | (2*mlvl)*(doubles every 8 ilvls) |
| Crit Hit Bonus | mlvl |
| Health Regen Bonus | (2*mlvl)*(doubles every 8 ilvls) |
| Power Regen Bonus | 2*mlvl |
| Regen Bonus | 0.5*mlvl*ilvl |
| Steal Adrenaline | 10*mlvl |
| Steal Armor | 6+(5)*(doubles every 8 ilvls) |
| Steal Health | (2*mlvl)*(doubles every 8 ilvls) |
| Steal Power | 0.2*mlvl*ilvl |
| Threat Reduction | -10*mlvl |
[edit] Tool Modules
| Resist Electric | 5*mlvl |
| Resist EMP | 5*mlvl |
| Resist Fire | 5*mlvl |
| Resist Ice | 5*mlvl |
| Resist Photonic | 5*mlvl |
| Resist Physical | 5*mlvl |
| Resist Sonic | 5*mlvl |
| Resist Virulent | 5*mlvl |
| Body Bonus | mlvl*(1+0.05*ilvl) |
| Mind Bonus | mlvl*(1+0.05*ilvl) |
| Spirit Bonus | mlvl*(1+0.05*ilvl) |
| Armor Recharge | (2*mlvl)*(doubles every 8 ilvls) |
| Health Regen Bonus | (2*mlvl)*(doubles every 8 ilvls) |
| Power Regen Bonus | 2*mlvl |
| Regen Bonus | 0.5*mlvl*ilvl |
| Threat Reduction | -10*mlvl |
