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Modification

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Modification is the act of adding or improving an equipment enhancement using a modules and mimeomech. See Crafting station.

This is the second iteration of the Modification system in Tabula Rasa which was put online with Deployment 13. See Modification/Old system for information about the previous system.

Contents

[edit] Details

Todo:

  • Replace the current modification article once changes go live
  • Make sure linked articles are also correct once changes go through
  • Mimeomech costs for various levels of item quality and modification quality
  • ...

[edit] Modules

Main article: module

Weapons, armor or tools can have up to 4 modules attached to it adding special bonuses to each item.

There are 3 groups of modules - one for each equipment type (weapon, armor, tool) and they cannot be interchanged.

There are 5 levels of modules ranging from level 1 (grey) with lowest bonuses to level 5 (red) with highest bonuses.

[edit] Extraction

Primary source of modules is extraction from items. The costs for extracting a module is 1 Mimeomech for each level of the module.

Level 5 and Set modules cannot be extracted.

[edit] Upgrades

You can upgrade extracted modules at crafting station to higher level. You cannot downgrade modules to lower level in any way and if you find yourself in a need of lower module level, you have to find it elsewhere.

Level Upgrade cost
1 1
2 5
3 20
4 100
5 max

[edit] Integration

After you have an item with at least one empty slot and desired module you can integrate it back to appropriate item. The integration costs depends on level of the target item, quality (color) of target item, amount of already integrated modules on the target item, and level of the module you are integrating. The cost doesn't depend on level of already integrated modules.

Warning: Level 5 (red) modules cannot be extracted after integrated into the item.

Target item: Blue level 50 item Purple level 50 item
Module level 1st module 2nd module 3rd module 4th module 1st module 2nd module 3rd module 4th module
1 600 2400 4800 8400  ?  ?  ?  ?
2 1200 4800 9600 16800  ?  ?  ?  ?
3 1800 7200 14400 25200  ?  ?  ?  ?
4 2400 9600 19200 33600  ?  ?  ?  ?
5 3000 12000 24000 42000 4000 16000 32000 56000

[edit] Tips

When integrating modules, integrate higher level modules first.

It is generally better to remove all modules of lower level then the level of the module you are integrating and then reintegrate these modules. The cost for extracting and reintegrating lower level modules is lower then integrating high level module in the last slot. [verification needed!]

[edit] Notes

Item quality (color) affects how much mimeogel is needed for modifications.

Mimeomech is acquired by salvaging enhanced items or some junk loot items, which destroys those items in the process. Small amounts are used to extract modification components from enhanced items, which also decreases how much the item is worth for subsequent salvage. Mimeomech is also used to upgrade the modification parts themselves, each upgrade increases the rank of the mod by one.

Higher quality modifications require more mimeomech to apply to equipment. As opposed to previous system there is no chance of item loss.

[edit] Mimeomech gains from junk loot

Main article: Junk loot
Item Mimeomech
Broken Shield Emitter Broken Shield Emitter 25
Caretaker Insignia Caretaker Insignia 25
Caretaker Mask Caretaker Mask 15
Electroprobe Mechanical Arm Electroprobe Mechanical Arm 5
Electrostatic Scalpel Electrostatic Scalpel 35
Howler Muzzle Howler Muzzle 5
Hunter Eyeplate Hunter Eyeplate 5
Hunter Insignia Hunter Insignia 35
Ligand Analyzer Ligand Analyzer 35
Light Bender Insignia Light Bender Insignia 35
Machina Control Chip Machina Control Chip 5
Operant Condition Device Operant Condition Device 25
Synthetic Antimicrobial Synthetic Antimicrobial 5
Tensor Field Disruption Unit Tensor Field Disruption Unit 5
Thrax Infantry Insignia Thrax Infantry Insignia 5
Thrax Spine Plate Thrax Spine Plate 5
Vacuum Wavelength Condenser Unit Vacuum Wavelength Condenser Unit 35