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Overview Edit

Mind Control
Mind Control
Type:Ability
Class: Medic Medic
Tier: 4
Logos Required
Control (logos) Control
Enemy (logos) Enemy
Mind (logos) Mind
Spirit (logos) Spirit
Mind Control is an ability of the Medic class.
"Disorient a biological targets mind in such a way that it begins attacking its own allies."

Usage Edit


Progression Edit

Level I II III IV V
Name Frighten Confusion Subversion Enslavement Infectious
Power cost 30 40 50 60 70
Duration 15 seconds
Range 20m 30m 40m 50m 60m
Infection Chance 50%
Effect Target flees. Target attacks anything and everything, randomly switching targets. Target attacks what were friendly units, becoming hostile to its own faction. Ability adds hate for its own allies in a radius around it. Target attacks anything attacking the player or anything the player attacks, but will not follow after combat. Every time the Mind Controled creature damages something, it has a percentage chance to add the Pump 2 version of the Debuff.
Description "Frightens the target, causing it to flee." "Confuses the target, causing it to attack at random. Target may attack its enemies or its own allies." "Confuses the target, causing it to attack its own allies randomly." "Causes the target to view you as its ally. Target will attack its own enemies, preferentially attacking those who are attacking you." "Causes the target to view you as its ally. Target will attack its own enemies, preferentially attacking those who are attacking you. Anything attacked by the primary target has a chance of receiving a Mind Control: Confusion effect."

NotesEdit

  • The chance of infection with rank 5 seems to be much lower then 50%, and you are not sure when it happens if at all.

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