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Lightbender

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This article is a "stub", that means key elements are incomplete, work in progress, or missing completely. You can help TaRapedia by expanding it. Once the missing elements have been filled in, please remove this tag.


Lightbender
A Lightbender
Type: Biological
Weak To: Sonic Sonic
Resists: Fire Fire
Ice Ice
Immune To: Laser Laser


Contents

[edit] Overview

The Lightbender is the Bane's long range marksman. Though smaller and weaker than the average Thrax soldier, their rifles can dish out better damage than their Thrax counterparts. They are called Lightbenders in the field because they have a natural ability to turn invisible. Scientists say that they can bend light around themselves, making them difficult to see like the AFS stealth suit.

Lightbenders have little health and almost any weapon can take them out relatively quickly. Due to their weakness, sonic weapons can take out Lightbenders in one or two shots.

[edit] PlayTR.com Description

[edit] Physical Traits

Light Benders are shaped generally like a bipedal weasel. (Lithe body, longer limbs) and stand about 5-6 ft tall.

[edit] Damage Type

Physical, Energy

[edit] Weapons Used

Laser Rifles

[edit] Special Attacks

Light Benders have the ability to flash their opponents, temporarily blinding them and may use their quills to attack when in close combat.

[edit] Armor

Light Benders wear light armor and can use their ability to reflect light to hide from their enemies.

[edit] Weakness

Under fire, Light Benders have shown a potential susceptibility to sonic weapons. However, Lightbenders have a natural immunity to laser fire.

[edit] Attack Range

Mid to Long Range

[edit] Deployment

Light Benders were enslaved by the Bane and forced to become “stealth” units, so they are usually found within the ranks of Thrax soldiers.

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