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Idle This article contains historical content. It may be a mission that was removed, a location that disappeared off the face of the planet, or a gameplay mechanic that was replaced with something else. Editing the article should be limited to clarifying the historical aspects.
  This ability was removed in version 1.3.2.1, generally replaced by Mind Control

Overview Edit

Insanity
Insanity
Type:Ability
Class: Medic Medic
Tier: 4
Logos Required
Mind (logos) Mind
Chaos (logos) Chaos
Enemy (logos) Enemy
Target (logos) Target
Insanity is an ability of the Medic class.
"Disorient a biological targets mind in such a way that it begins attacking its own allies."

Usage Edit

Insanity is a great crowd control ability. Whereas Frighten is useful for fearbombing enemies, Insanity will allow medics to essentially mind control susceptible mobs for a set duration of time based on how high your skill level is. The mind controlled enemy will then retarget any nearby adversaries and function as an NPC ally for the remainder of the skills duration. Mind Controlled units can not be damaged by any allies in its duration so it is unadvised to use this skill on targets near death.

Insanity can be spammed on multiple units. For best results target Elite units or Group leaders such as hunters so they can inflict maximum damage to their surrounding allies. Using Insanity on a Kael for instance can result in a very entertaining encounter.

Progression Edit


Level 1 (I) 2 (II) 3 (III) 4 (IV) 5 (V)
Name Insanity I Insanity II Insanity III Insanity IV Insanity V
Range 20m 30m 40m 50m 60m
Power cost 30 40 50 60 70
Duration 10 sec 15 sec 20 sec 25 sec 30 sec

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