Injector Gun
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Injector Gun
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Overview
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The Injector Gun is a Biotechnician class weapon, requiring Training in Injection Guns. It's a medium range single-target weapon that features the ability to bypass armor, efficient use of ammunition and a variety of damage types. Each shot inflicts a DoT which deals an additional 5% of the initial damage over 3 seconds. Fully trained, the Injector Gun allows even the non-virulent damage types to partially bypass armor.
Usage
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Injector Guns can be equipped by dragging them from your inventory to the weapon tray. Injector Guns benefit from beading the target and damage is increased while crouching. As with most weapons in Tabula Rasa there is no recoil and you can hold down the fire button until the magazine is empty or the weapon jams, after which you will need to reload.
The maximum range for a Injector Gun is 50 meters - it is not possible to fire at targets beyond this range.
Notes
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The Injector Gun is a small, single-handed weapon, similar to a Pistol. Reload times are about the same as the base reload time on a Pistol, though they do not decrease with additional training. The Injector Gun may be slightly hampered by its relatively short range and slower rate of fire, but the ability to do large amounts of damage directly to a target's health can make it a devastating weapon.
Standard Injector Guns inflict Virulent damage, which fully bypasses all armor. At later levels, Injector Guns that deal different damage types may be obtained. The armor-bypassing properties of the later weapons depend on the character's training level. At pump 5, 50% of all non-virulent damage bypasses the target's armor.
Be advised that, like most sources of Virulent damage, a Virulent Injector Gun has its damage reduced based on the target's remaining armor level - that is, although it penetrates armor and damages health, it will do more damage to unarmored targets than fully-armored ones. Thus, non-Virulent Injector Guns (which damage armor and thus improve the effect of other Virulent damage, such as Reconstruction) remain a useful part of any Biotechnician's arsenal.
The DoT applied by each shot from an Injector Gun lasts for 3 seconds and does not stack, so it will be overwritten each time you fire the weapon at the same target. While it is more efficient to wait for the DoT to expire before firing again, the DoT does relatively little damage so it is usually more effective just to keep firing. If you are facing multiple enemies it may be a good tactic to switch targets after each shot, allowing the DoT to have full effect on each target while you fire at a new one, though this method requires very intensive micromanagement.
Subtypes
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| Subtype | Damage type | Ammunition | Magazine Size | Image |
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| Virulent Injector Gun | | | 25 | ![]() ![]() ![]() |
| Electric Injector Gun | | | 12 | ![]() ![]() ![]() |
| Incendiary Injector Gun | | | 12 | ![]() ![]() ![]() |
| Cryogenic Injector Gun | | | 12 | ![]() ![]() ![]() |




