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Guardian Prominence

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This article is a "stub", that means key elements are incomplete, work in progress, or missing completely. You can help TaRapedia by expanding it. Once the missing elements have been filled in, please remove this tag.


Guardian Prominence
Location type:
Instance (Zone)
Planet: Foreas
Continent: Concordia
Zone: Wilderness
Instance: Guardian Prominence
Mob Levels:
38-40
Map of Guardian Prominence
Map of Guardian Prominence


Contents

[edit] Overview

Guardian Prominence is an Instance that is located in the Wilderness area of Concordia on Foreas. This instance isn't in the same level range as the rest of Wilderness. Recommended character level for this instance is between 36 and 42. You must be at least level 36 to complete the main mission and retreive the Future logos.

[edit] Intel Recon

Classified
Guardian Prominence is an archeological dig site comprising an Eloh ruin, which may or may not contain useful Eloh artifacts. The area may contain a room called the Chamber of Eternity, which is a possible resting place for one of the Logos Stones needed to open Trinity Bridge.

[edit] Mission Missions


[edit] Logos Logos Shrines

  • Guardian Prominence


[edit] Walkthrough

Walkthrough Information (Highlight to reveal) (Why hide this?)

The first boss is across the bridge by a Forean temple. He's fairly strong, but not as strong as the other two bosses. He can be taken down fairly easily. The other two are quite tough, especially if you are soloing at level 36, which is the lowest level you can enter this instance at. Strongly recommend bringing a large number of armor re-chargers. The bane forces around the temple, crash site and in and around the tunnel leading to the logos can be tricked out one at a time and killed. Make sure to kill them all before attempting to take on any of the bosses.

If you are soloing and/or lvl 36 don't attempt to take on the Juggernauts which attack the AFS base camp after you speak to Lt Danchekker and get the Breaking the Chain mission. They are quite powerful and can kill quickly. If left alone long enough the AFS forces will destroy them. If they aren't by the time you want to approach the AFS base camp you approach it over the hills on either side.

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