Feedback
From TaRapedia
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[edit] Overview
Feedback is an ability of the Engineer class added in the 1.4.6.0 patch replacing Temporary Wormhole.
- This Logos ability utilizes Micromech to create an effect that punishes your enemy target(s) for performing non-harmful acts such as healing, resuscitation, and using items; or for performing harmful acts such as attacking with weapons or abilities. Each pump level provides a different method of feedback.
[edit] Progression
| Skill level | I | II | III | IV | V |
|---|---|---|---|---|---|
| Name | Retribution | Counterstrike | Retaliation | Reprisal | Vengeance |
| Targetting | Single | AoE around Target | Single | ||
| Effect Radius | 15m | ||||
| (affected actions) | non-harmful | harmful | non-harmful | harmful | any action |
| Damage | Very High | ||||
| Damage Radius | 10m | ||||
| Duration | 20 sec | 10 sec | |||
| Power Cost | 50 | 75 | 100 | 125 | 150 |
| Consumer Grade Micromech | 1 | 2 | 3 | 4 | 5 |
| Description | "The target of this ability will take damage when performing non-harmful actions, such as healing, buffing, resuscitating its allies, and using items." | "The target of this ability will take damage when performing hostile actions, including any weapon or ability attack." | "The targets of this ability receive an effect that causes them to take damage from performing non-harmful actions. Affects the direct target and its nearby allies at the time of activation." | "The targets of this ability receive an effect that causes them to take damage from performing harmful actions... Affects the direct target and its nearby allies at the time of activation." | "The target of this ability will explode violently, taking damage and harming any nearby allies, as a result of performing any action." |
[edit] Usage
Range on this skill is 60m (except pump 4 which is 20m) and does not aggro the mobs when cast. It can draw aggro when it procs. Pumps 3 & 4 will apply a debuff identical to pump 1 & 2 to the target and targets within 15m of the target. Pump 5 is similar to pumps 1 & 2, except half the duration and will also damage nearby enemies. Pump 5 would be great except the short duration means it will proc only a few times, and high power cost will only allow you to cast it two or three times at most.
It does physical damage; Kael can be debuffed, but they are immune to the damage.
This skill does not stack. So if you throw a pump 5, and then a pump 4; the pump 4 will overwrite pump 5.
Either the damage is not affected by Mind or it does about 1/6 of Lightning per proc. Slow mobs (like Warden Bots) attack 3~4 times every 20 seconds, and faster mobs (like Thrax Infantry) attack 8~12 times every 20 seconds when not seeking cover or moving about. So your mileage with this ability may vary depending on their attack speed. Unfortunately, because the procs are so weak and infrequent, enemy armor and health regen heavily reduces the total damage done by this ability.
In PvP, it does 50% damage like most weapons and abilities, but it only triggers when an action is initiated. When the opponent uses a machine gun and holds it down, it will only hit once.
This is a very weak ability in PvE (at lvl 40, doing at about 20k to Thrax Infantry damage over 20 seconds and less than 6k to Warden Bots over its 20 sec duration, whereas a single turret did over 32k in less than 15 seconds regardless of the enemy's attack speed.) It is possible that the damage on Feedback is bugged, because a single hit of Crab Mines does 4x the damage of a single hit of Feedback... which is odd since Crab Mines is rated "High" damage and Feedback is rated "Very High". To get the maximum effect, you should only use it against large groups of enemies.
This ability does offer extra damage and is a bit more controllable than turrets, but turrets and a shield bot are probably still better places to spend your points initally. It's lowish micromech cost could make it very useful (in conjunction with turrets) for low level CPs.



