Overview[]
Cure | ||||||
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Cure is an ability of the Biotechnician class.
- "This logos ability offers various ways to remove negative effects from you and your squadmates, and resuscitate recently deceased allies."
Usage[]
This ability removes debuffs of any type from the Biotechnician and their group. Starting at pump level 3, this ability resuscitates fallen comrades. Resuscitation works on any friendly unit, but removal of debuffs only works on group members.
Cure 4: Protection will make the target immune to a strider's green plasma attack as well as the fire beam. It will also remove the effects of those attacks if cast while under attack. It will also make the target immune to the atta harvester's poison attack.
Progression[]
Level | I | II | III | IV | V |
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Name | Cleansing | Group Cleansing | Resuscitate | Protection | Group Resuscitation |
Power cost | 20 | 40 | 60 | 80 | 100 |
Radius | 15m | 10m | |||
Resuscitation Penalty | 50% | 50% ??? | |||
Range | 60m | 60m | |||
Duration | 25s | ||||
Effect | Remove debuffs from single target. | AoE version of pump 1 affecting squad mates. | Resurrect with reduced death penalty and full health. | Remove debuffs from target and block debuffs for short amount of time. | AoE version resurrects with reduced death penalty and full health (removes debuffs of all in range as well). |
Description | "Removes most negative effects from your target." | "Remove most negative effects from nearby squadmates." | "Resuscitate a dead ally with reduced Resuscitation Sickness penalties." | "Removes most negative effects from your target, and protects your target from additional negative effects for a time." | "Resuscitate all nearby dead squadmates with reduced Resuscitation Trauma penalties, and removes negative effects from yourself and nearby living squadmates." |