Crafting station

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Crafting Station
Crafting Station

Crafting stations are placed inside Tabula Rasa's more populated AFS camps. They do not require any skill points to be used for basic crafting techniques, but higher level schematics and modifications do require engineering skills.

Enhanced weapons may be dissembled for their enhanced components to be later assimilated onto a different, possibly stronger or more applicable, weapon. This is made possible with modification schematics.

Collecting tissue samples from dead enemies and mechanical components from defeated machines will stock the player's supplies of some useful resources for crafting. With enough of those resources and additionally those from spores and pharmaceuticals, buffing and offensive items may be produced with a crafting station.

[edit] Modifying

As you play the game you will come across recipes that you loot from bodies or from opening containers. You can use some recipes to make items, like med packs, grenades, paint and ammunition. There are also recipes that allow a crafter to modify armor and weapons.

The recipe will tell you all you need to know in order to use it. The level of the items that can be made, the ingredients or components needed, and what craft skill you need to even use the craft machine with that recipe.

  • Engineering: Thermodynamics - This skill improves your chances of success when crafting, it is also required for modification recipes that boost armor absorption of damage, Electric damage for weapons, and increase to the players maximum power, and increase regen rates for both power and armor.
  • Engineering: Chemistry - This skill improves your chances of success when crafting, it is also a required for modification recipes that either increase damage by weapons or improve resistances against incoming damage from Fire, Ice, Sonic, and Physical damage types.
  • Engineering: Genetics - This skill improves your chances of success when crafting, it is also a required for modification recipes that improve the Body, Mind or Spirit attributes, or increasing the maximum Health, Adrenaline, Regen. Chemistry is also needed for recipes either increase damage by weapons or improve resistances for Virulent damage type.
  • Engineering: Photonics - This skill improves your chances of success when crafting, it is also a required for modification recipes that reduce the perceived threat you pose to enemies, improve Critical Hits, and improve weapon damage or resistances to incoming EMP or laser damage.


A modified item is one that has been improved with various beneficial bonuses or "mods". You will see the mod with a number in parentheses to the left. This number tells you the pump level of the modification, the higher the pump level, the higher the benefit of the mod. Items can have a maximum number of 4 modifications, and, a maximum of pump level (5)to an existing mod is possible.

For example below is a level 30 graviton armor helm with only two mods:

[3] Total Armor Absorb +123
[2] Resist: EMP 4%

You can add two new mods to this helm, or increase the pump level to existing mods.

To add a new mod to this helm you can use a generic armor recipe, or an explicit recipe. Be sure that the level requirement of the recipe is equal to or higher then the armor or weapon you are trying to modify.

Generic recipes can only be used to add a new mod to an item; the recipes do not specify the exact type of armor or weapon required, they simply state that the target is either armor or a weapon.

Explicit recipes can be used to add a new mod or increase the pump level to an existing mod, the recipe must state they exact type of armor, and in our case the recipe must state that the target is graviton armor.

For example:

RECIPE:    EMP Resistance
Modifies:  EMP Resistance 
Target:    Graviton Armor up to level 35 

Ingredients: 
1/1 Faraday Shielding 

Crafting Requirements: Crafting Station 

5/1 Engineering Photonics 
Min Level: 30

To use the above recipe your crafter must be at least level 30, the helm must be a graviton helm, of no more then level 35, and you must possess at least one Faraday Shielding component.

Each pump into an existing mod increases its effectiveness, in our example, we are trying to modify an existing EMP Resistance mod from pump 2 to pump 3. Each increased pump level you add requires more character skill for success. Your craft skill level will determine the chance of success, or even a chance that you goober it up so badly, that item could be DESTROYED, or at the very least your modification failed to apply.

Note: In our examples the crafter has skill level 5 in Photonics, and the helm we will mod is a blue item.

The color of the item being modified also comes into play as we try to increase our mod from pump 2 to 3.

  • Gray (or white) - These are over the counter low quality items, and have not been modified at all. You can add a new modification to these with a 100% chance of success. Pump 2 has a 43% chance to fail the mod, and a 17% chance to be destroyed. But, if you just cannot find a modified machine gun, you can add a debuff mod to it and have a decent weapon. If you destroy it, you can always by a new machinegun.
  • Green – These items are simply called modified items. Trying to add pump 2 to an existing mod only has a 3% chance to be destroyed.
  • Blue – These are experimental items and have a 72% chance of success to increase EMP Resistance from (2) to pump (3) and only a 7% chance destroy it
  • Purple - These are prototype items and have a 3% chance to fail pump 3, and only a 17% chance to fail to pump 4.
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