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In v.1.6.2.0 notes: Carpet Bombing: Slightly reduced cast and recovery time

 

OverviewEdit

Carpet Bombing
Carpet Bombing
Type:Ability
Class: Ranger Ranger
Tier: 3
Logos Required
Communication (logos) Communication
Area (logos) Area
Damage (logos) Damage
Carpet Bombing is a ability of the Ranger class. It has 60 meters range.
"Create one or more beacons that teleport High-Explosive bombs onto the battlefield. There is a slight delay between creation of the beacon and arrival of the bombs. Higher pump levels create more beacons; at higher pump levels, Carpet Bombing will create a wide swath of destruction on the battlefield."

Usage Edit

Excellent to use anywhere large clumps of enemies can be found. The Control Point defense missions are ideal, as there are often 5 or more targets all within bombing range. Do note, however, that the bombs will sometimes appear considerably further away from the target than anticipated by the target reticule. Once deployed, they will begin flashing red in a wide. Once the beam is perfectly straight, the bombs will appear. This process usually takes a total of about 3 seconds.

The beacons of Carpet Bombing appear in a horizontal line perpendicular to your character's facing. When deploying multiple carpet bombs, your target reticule is the mid-point of the beacon line.

Progression Edit


Level 1 (I) 2 (II) 3 (III) 4 (IV) 5 (IV)
Name Carpet Bombing I Carpet Bombing II Carpet Bombing III Carpet Bombing IV Carpet Bombing V
Explosion Radius 10m per bomb
Bomb Count 1 2 3 4 5
Damage very high
Target Zone Width -30 meter 40 meter 50 meter 60 meter
Power Cost 30 60 90 120 150
Weapons Grade Micromech 1 2 3 4 5

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