The Attributes of a character determine how strong he/she is and how well he/she is suited to perform certain tasks.
To view a character's attributes, open the attributes window by pressing [P] (default key).
The base value of each attribute is determined by the character's level. In addition, primary attributes may be improved by spending attribute points on them. Furthermore, attributes may be improved by bearing armor or weapons with modifiers on them.
Derived attributes, also known as secondary attributes, are derived from the above mentioned primary attributes.
The exact formula to calculate derived attributes from level, primary attributes and modifiers is currently unknown.
"A measure of how much damage a being can withstand before dying from injuries."
"A measure of how much Logos abilities a player can cast."
- Main article: Body armor
Body armor is not strictly a derived attribute as it isn't determined by primary attributes, but by the armor that the character is wearing.
- Main article: Damage resistance
Damage resistance is not strictly an attribute as it isn't determined by primary attributes, but by the armor that the character is wearing.