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Idle This article contains historical content. It may be a mission that was removed, a location that disappeared off the face of the planet, or a gameplay mechanic that was replaced with something else. Editing the article should be limited to clarifying the historical aspects.
  There is no longer a per-hit absorption limit.
Absorption is the rating in which a player character, can lower the damage received to armor damage, per hit. This rating is rated on how much damage can be taken by armor per hit. Any damage that is over the Absorption Rating will be taken as health damage.

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